Guide

How the four tiers work

Everyday 15, Familiar 40, Unusual 70, Singular 100 — what each tier means, and why the numbers are editorial rather than live.

What each tier is for

Every accepted answer in Krillion Unlimited sits on one of four tiers. Everyday, worth 15, is the name most people can produce without searching — the headline member of the category. Familiar, worth 40, is a step past the obvious: the name you reach after the first one. Unusual, worth 70, is specific and still recognizable — the thing a cook, a player, or a traveler would know but most people would not say first. Singular, worth 100, is the far edge of the list: a real answer almost nobody reaches for. Five everyday answers make 75 points. Five singulars make the 500 maximum. The gap between those scores is the whole game — everything between them is judgement about how readily a name comes to mind.

Editorial, not a live crowd

The tiers are written with the prompts and fixed when the list ships. They are not computed from other players’ answers, they do not move as more people play, and they are not a measurement of global frequency. They are an opinionated editorial guess at what comes to mind first — kept honest by the boundary in each prompt and by the simple fact that an answer too obscure to be accepted never makes the list at all. That also means the tiers are contestable. If a name feels mispriced to you, it might be; the game is a hand-kept list, not a survey of live results. What the tier gives you is a consistent target: the same name is worth the same points every day the game exists.

How to read a tier after the round

After each answer the game shows the tier and, for anything below singular, how many rarer tiers were still on the list — a quiet measure of what was reachable. The summary tally breaks the round into counts per tier, and that shape is more informative than the total. A round of all familiar answers is consistent play; a round with one singular and three zeroes is a gambler’s round. The tiers also tell you where to practice. If your answers cluster at everyday and familiar, the gain is in recall depth — the method in the rare-answers guide. If you hit unusual but get rejected on conditions, the gain is boundary reading, not rarity at all.